I would love nothing more than to scrub Subnautica from my memory only to reexperience it for the first time all over again, but I can’t. There are even a number of polar biomes above sea-level in Below Zero than feature more to do than the islands from the first game.Īs for the exploration, it is nearly as entrancing in Below Zero as it was in the first Subnautica, but as I mentioned earlier in this review the sequel does suffer from diminished returns. It is a much denser and deeper map, with more caves to get lost within. The trade-off is Sector Zero feels better to traverse (mostly) the the Crater. Once again the world is hand-crafted, but it’s smaller. In many ways Subnautica: Below Zero further refines these idea. Players still needed to craft food and water to stay alive, and free-form exploration remained a key tenet, but Subnautica made it simple for players to grasp the basics of survival. Rather than rely solely on the will to survive to push engagement, the team decided to tell an engaging story with a definitive ending. Instead of using a procedurally generated map, Unknown Worlds opted to meticulously shape their underwater world. The first Subnautica was a bit of an outlier within the survival genre when it debuted in Early Access back in 2014. Subnautica: Below Zero is equal parts refinement and experiment.
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